Steam Achievements

Player achievements is now a must have feature for all modern games. But creating them can be a challenging tasks, especially if you want to avoid plain dull “kill another 1000 monsters”-achievements.

achievement

So if you have any great ideas about what achievements can be used in our game – feel free to post them in comments, or in our facebook group https://www.facebook.com/AuroraRLgame

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Leveling up humanity

In the upcoming version 0.5.0 there is a big new feature waiting for the players: the humanity leveling system. That’s right, just upgrading the ship is too small a task for real captains, so from now on you’ll be able to control the development of the entire human race directly!hum_upgrades_eng

The way it’ll be implemented will be through an additional leveling up screen available upon returning to Earth. Research points that the player receives for bringing useful stuff from space will stack now, and you will be able to invest them in developing one of the three branches:

  1. Shipbuilding
  2. Extraterrestrial activity
  3. Human development

In every branch there is a set of upgrades that will become available as you invest points in it. Continue reading

Modding

There are many new exciting features awaiting in the upcoming 0.5.0 version and one of them is support for game modding.

A game modification is a set of files (jars and resources) that should be extracted into the mods directory. Such modifications will be able to:

  • Add new game content like new items, quests and entire star systems.
  • Modify existing content by overriding resources
  • Modify game GUI

The 0.5.0 will contain a simple mod that adds a chance to meet debris of an alien spaceship in random star system and to collect something useful from it. As we develop the modding system we will publish documentation in the wiki (already started publishing in Russian, but will need some time to translate into English)

We hope that our game will provide a way for players to implement their favourite scifi ideas and plots using all our tools and game mechanics.

Development report

We had a pleasant surprise this weekend: one of popular russian youtube streamers has created a letsplay video for our game (link below, it is in russian) and we had a great increase in number of players… and number of bugs and complaints!

So now we are actively preparing the 0.4.2 release that will fix major bugs and will also have some improvements requested by our community.

What new things will we have?

1) Environmental dangers on planets.

Forget about wandering the unhabited planets freely. Falling meteors, tornados and acid rains will make collecting resources more challenging.

tornado

Continue reading

Main Gameplay Elements

As of now, three main gameplay mechanics have been implemented (screenshot are from a russian version, the english one is currently under development):

1) Traveling and fighting in space. In this mode the player can travel around star systems and between them, communicate and fight with other spaceships, and land on planets.

space_combat

Losing and getting your ship destroyed in this mode means game over.

Continue reading