We started working on new quest lines and decided to share some of our plans.
As you may remember, the situation by the end of the previous story part was quite complicated: though Zorsan fleet was routed, the war was far from end. Also, a new problem accured. The Obliterator – giant alien mechanism, an artifact of a long gone civilization, that is capable of destroying stars chose our Sun as his target.
All of these problems are ahead of us in the second part of the game, and we will face them five years later since the last mission. Continue reading
We continue working on our game.
Some people ask if there is some kind of development roadmap and when a new release will be available. The problem is that there is no roadmap and we do not have any estimates.
Game development is a hobby for out team and we do it in our free time. It is impossible to predict how much of this time will be available in future and when a new version will be completed. So, just “when its done (c)”.
Currently we are working on adding more items and upgrades to the game. Some new ideas are created by players, and sometimes even bugs can help in making some cool stuff! E.g. a recent bug caused player landing party to start shooting with acid, like the klisk mutant in the Heritage quest did. That looked cool and we decided to make a regular landing party weapon that uses acid effects.
Next version will also contain some new side quests and Steam trading cards. Stay connected!
We had a pleasant surprise this weekend: one of popular russian youtube streamers has created a letsplay video for our game (link below, it is in russian) and we had a great increase in number of players… and number of bugs and complaints!
So now we are actively preparing the 0.4.2 release that will fix major bugs and will also have some improvements requested by our community.
What new things will we have?
1) Environmental dangers on planets.
Forget about wandering the unhabited planets freely. Falling meteors, tornados and acid rains will make collecting resources more challenging.
This is the english version of a development blog for the space exploration roguelike game “Aurora RL”.
For a long time, I waited for a game like this to appear on its own, but that never happened, so I had to take matters into my own hands and start making it myself. It all started with a yellow sphere moving against a black background, and now the project is over 2 years old, five people work on it regularly (the programmer, the artist, the musicial, the writer and the editor), almost all of the main features are implemented, and the game is being filled with content and translated into english.
There are links to download the current version of the game in the menu above.
So, what was it that I wanted from a game like this that the developers of already existing projects couldn’t give me (and the space roguelike genre has been gaining popularity lately, there are several projects being actively developed right now)? Well, this is what: